![]() ![]() GAMES DEVELOPER WEBSITES AT THE TURN OF THE MILLEN.Now here comes Tekken 2, ready to set the gaming world alight again.I've played worse one-on-one fighting games that were released legitimately, I can tell you that much. The collision detection is above average, movement and control are smooth and fluid and while the game does go mental every now and then - sometimes it'll drag your characters around the stage in a manner that has nothing to do with what's going on on the screen - it's generally pretty consistent. This lead to the revelation that there's a decent game lurking somewhere deep inside Tekken 2, especially one on an 8-bit console. No projectile attacks? No problem! Just turn yourself into a living artillery shell and blast your opponents aside! The amount of challenge you get from King is directly proportional to how often he does his drop-kick, and unfortunately he only varies between "a lot" and "constantly." He's also got a lunging dive (which I could not for the life of me figure out how to perform when I played as King) that's almost as useful, and for once I had to think about what I was doing. One of King's special moves is a drop-kick: a very powerful drop-kick that's fast and travels the length of the bloody screen. ![]() Now that I have a few more pugilistic tools at my disposal, Michelle doesn't stand a chance and the fight goes Kazuya's way. A bootleg brawler with special moves that not only look like the moves they're ripping off but which are actually easy to execute when you need them! No wrestling with the D-pad in the vain hope that something, anything might happen, as is so often the case with low-quality fighting games, be they official or piratical knock-offs: special moves are smooth and predictable, so Tekken 2 gets a big thumbs up on that front. You know, those iconic techniques of Mishima-style karate. So, how can Tekken's combo-based, 3D gameplay be transferred to the NES?īack to the fighting, and some further pad-wrangling has revealed that performing a fireball motion and pressing one of the attack buttons will produce a special move! I've played a fair amount of Tekken over the years, but unlike with other fighting game series the move names have never stuck in my mind, so you'll have to bear with me as I describe Kazuya's moves as "that big jumping uppercut that he does" (pictured above) and "jumping spinning kick-sweep". It was the way he glared at me in the intro movie, I just can't get him out of my mind. All I can say for sure is that I'm disappointed that Yoshimitsu and Jack aren't included - especially Jack, because I have fond memories of playing the original Tekken with my younger brother and driving him into screaming fits of rage by spamming Jack's punch combo - but I shall struggle on and select Kazuya. Maybe there was extra space on the cart that needed padding out, maybe Tekken 2 was adapted from a different bootleg game that had sixteen character slots, maybe the programmers got distracted and accidentally copy-pasted all the fighters' information. Why? C'mon, this is a bootleg NES game, there's no point questioning these kind of decisions. Identical to the characters on the top row in every way, just in a different order. On the top row you've got a choice between Wang, Heihachi, Michelle, Nina, King, Paul, Kazuya and Law. ![]() Onto the game itself, and naturally the first thing to do is to select your character.
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